ret 7 bidlist.c bidlist* ret = (bidlist*)malloc(sizeof(bidlist));
ret 8 bidlist.c ret->head = NULL;
ret 9 bidlist.c ret->tail = NULL;
ret 10 bidlist.c ret->mark = NULL;
ret 11 bidlist.c ret->count =0;
ret 12 bidlist.c return ret;
ret 70 bidlist.c bidnode* ret = blist->mark;
ret 71 bidlist.c if(ret != NULL){
ret 74 bidlist.c return ret;
ret 9 event.c event* ret = (event*) malloc(sizeof(event));
ret 10 event.c ret->gene.print = printevent;
ret 11 event.c ret->time = time;
ret 12 event.c ret->pos = pos;
ret 13 event.c ret->vel = vel;
ret 14 event.c ret->mobj = mobj;
ret 15 event.c ret->name = name;
ret 16 event.c return ret;
ret 37 gameio.c int ret = getch();
ret 38 gameio.c if (ret <=0){
ret 41 gameio.c return ret;
ret 41 gamemain.c void getstate(vector2* ret, int* isfire){
ret 65 gamemain.c *ret = pos;
ret 77 gamemain2.c void getstate(vector2* ret, int* isfire){
ret 101 gamemain2.c *ret = pos;
ret 13 movingobject.c movingobject* ret = (movingobject*)malloc(sizeof(movingobject));
ret 14 movingobject.c ret->obj = shape;
ret 15 movingobject.c ret->currentobj = *shape;
ret 16 movingobject.c ret->onestep = onestep;
ret 17 movingobject.c ret->display = display;
ret 18 movingobject.c ret->bomb = bomb;
ret 19 movingobject.c ret->cnt = 0;
ret 20 movingobject.c ret->flag = 0;
ret 21 movingobject.c ret->name = name;
ret 22 movingobject.c return ret;
ret 10 object.c object* ret = (object*)malloc(sizeof(object));
ret 11 object.c ret->size.x = w;
ret 12 object.c ret->size.y = h;
ret 13 object.c ret->shape = (char*)malloc(sizeof(char)*w*h);
ret 14 object.c strncpy(ret->shape, shape, w*h);
ret 15 object.c return ret;
ret 39 scenario.c event* ret = NULL;
ret 42 scenario.c ret = (event*)(node->data);
ret 44 scenario.c return ret;
ret 5 vector2.c vector2 ret;
ret 6 vector2.c ret.x = x;
ret 7 vector2.c ret.y = y;
ret 8 vector2.c return ret;
ret 12 vector2.c vector2 ret;
ret 13 vector2.c ret.x = a.x+b.x;
ret 14 vector2.c ret.y = a.y+b.y;
ret 15 vector2.c return ret;
ret 24 vector2.c vector2 ret;
ret 25 vector2.c ret.x = a.x-b.x;
ret 26 vector2.c ret.y = a.y-b.y;
ret 27 vector2.c return ret;