movingobject 8 enemy.c static void onesteppm(movingobject* mobj){
movingobject 17 enemy.c static void dispa(movingobject* mobj){
movingobject 23 enemy.c static int bomba(movingobject* mobj){
movingobject 8 event.c movingobject* mobj, char* name){
movingobject 19 event.h movingobject* mobj, char* name);
movingobject 30 gamemain.c void dispm(movingobject* mobj){
movingobject 24 gamemain2.c void onestepb(movingobject* mobj){
movingobject 28 gamemain2.c void dispb(movingobject* mobj){
movingobject 32 gamemain2.c void dispm(movingobject* mobj){
movingobject 36 gamemain2.c int bomba(movingobject* mobj){
movingobject 9 movingobject.c void(*onestep)(movingobject* obj),
movingobject 10 movingobject.c void(*display)(movingobject* obj),
movingobject 11 movingobject.c int(*bomb)(movingobject* obj),
movingobject 25 movingobject.c void deletemovingobject(movingobject* mobj){
movingobject 29 movingobject.c void setinitposition(movingobject* mobj, vector2 pos){
movingobject 33 movingobject.c void putmovingobject(movingobject* mobj){
movingobject 21 movingobject.h void(*onestep)(movingobject* obj),
movingobject 22 movingobject.h void(*display)(movingobject* obj),
movingobject 23 movingobject.h int(*bomb)(movingobject* obj),
movingobject 25 movingobject.h void deletemovingobject(movingobject* mobj);
movingobject 26 movingobject.h void setinitposition(movingobject* mobj, vector2 pos);
movingobject 27 movingobject.h void putmovingobject(movingobject* mobj);
movingobject 20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){
movingobject 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);