mobj 8 enemy.c static void onesteppm(movingobject* mobj){
mobj 9 enemy.c if(((mobj->cnt)/6)%4){
mobj 10 enemy.c mobj->pos.y = mobj->pos.y +mobj->vel.y;
mobj 12 enemy.c mobj->pos.y = mobj->pos.y -mobj->vel.y;
mobj 14 enemy.c mobj->cnt = (mobj->cnt +1)%48;
mobj 15 enemy.c mobj->currentobj = (mobj->obj)[(mobj->cnt/12)%2];
mobj 18 enemy.c static void dispa(movingobject* mobj){
mobj 19 enemy.c putobject(mobj->currentobj, mobj->id, mobj->pos.x, mobj->pos.y);
mobj 22 enemy.c static int bomba(movingobject* mobj){
mobj 8 event.c movingobject* mobj, char* name){
mobj 14 event.c ret->mobj = mobj;
mobj 14 event.h movingobject* mobj;
mobj 19 event.h movingobject* mobj, char* name);
mobj 30 gamemain.c void dispm(movingobject* mobj){
mobj 31 gamemain.c putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
mobj 24 gamemain2.c void onestepb(movingobject* mobj){
mobj 25 gamemain2.c vec2add(&(mobj->pos), &(mobj->vel));
mobj 28 gamemain2.c void dispb(movingobject* mobj){
mobj 29 gamemain2.c putobject(*(mobj->obj), mobj->id, mobj->pos.x, mobj->pos.y);
mobj 32 gamemain2.c void dispm(movingobject* mobj){
mobj 33 gamemain2.c putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
mobj 36 gamemain2.c int bomba(movingobject* mobj){
mobj 124 gamemain2.c addmo(e->mobj, e->pos, e->vel);
mobj 25 movingobject.c void deletemovingobject(movingobject* mobj){
mobj 26 movingobject.c free(mobj);
mobj 29 movingobject.c void setinitposition(movingobject* mobj, vector2 pos){
mobj 30 movingobject.c mobj->pos = pos;
mobj 33 movingobject.c void putmovingobject(movingobject* mobj){
mobj 34 movingobject.c mobj->display(mobj);
mobj 25 movingobject.h void deletemovingobject(movingobject* mobj);
mobj 26 movingobject.h void setinitposition(movingobject* mobj, vector2 pos);
mobj 27 movingobject.h void putmovingobject(movingobject* mobj);
mobj 20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){
mobj 24 movingobjectmanager.c *tmp = *mobj;
mobj 41 movingobjectmanager.c movingobject* mobj;
mobj 48 movingobjectmanager.c mobj =(movingobject*)(node->data);
mobj 49 movingobjectmanager.c mobj->id = num;
mobj 50 movingobjectmanager.c id = checkcollision(mobj->pos, mobj->currentobj);
mobj 54 movingobjectmanager.c if(mobj->bomb(mobj)){
mobj 62 movingobjectmanager.c putmovingobject(mobj);
mobj 70 movingobjectmanager.c movingobject* mobj;
mobj 75 movingobjectmanager.c mobj = (node->data);
mobj 76 movingobjectmanager.c mobj->onestep(mobj);
mobj 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);