NULL 8 bidlist.c ret->head = NULL;
NULL 9 bidlist.c ret->tail = NULL;
NULL 10 bidlist.c ret->mark = NULL;
NULL 19 bidlist.c newnode->next = NULL;
NULL 20 bidlist.c if(blist->tail != NULL){
NULL 24 bidlist.c if(blist->head == NULL){
NULL 37 bidlist.c if(next!= NULL){
NULL 42 bidlist.c if(prev!= NULL){
NULL 71 bidlist.c if(ret != NULL){
NULL 27 gamemain.c mobjp[0] = newmovingobject(&objp[0], NULL, NULL, NULL, "me");
NULL 48 gamemain2.c mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me");
NULL 123 gamemain2.c while(e!= NULL && e->time*speedlevel < time){
NULL 39 scenario.c event* ret = NULL;
NULL 41 scenario.c if(node != NULL){