isfire 18 gamemain.c int isfire;
isfire 41 gamemain.c void getstate(vector2* ret, int* isfire){
isfire 43 gamemain.c *isfire = 0;
isfire 63 gamemain.c *isfire = 1;
isfire 88 gamemain.c getstate(&mypos, &isfire);
isfire 21 gamemain2.c int isfire;
isfire 77 gamemain2.c void getstate(vector2* ret, int* isfire){
isfire 79 gamemain2.c *isfire = 0;
isfire 99 gamemain2.c *isfire = 1;
isfire 129 gamemain2.c getstate(&mypos, &isfire);
isfire 140 gamemain2.c if(isfire){