i 57 bidlist.c int i;
i 59 bidlist.c for(i=0;i<num;i++){
i 52 gamemain2.c int i;
i 60 gamemain2.c for(i=0;i<EVNUM;i++){
i 61 gamemain2.c addevent(ev[i]);
i 8 object.c int i;
i 24 object.c int i,j;
i 27 object.c for(i=0;i<h;i++){
i 29 object.c if(obj->shape[i*w+j] != ' '){
i 30 object.c putdata(x+j, y+i, obj->shape[i*w+j],(unsigned char)id);
i 89 walls.c int i,j;
i 90 walls.c for(i=0;i<UNITS*UNITLINES;i++){
i 92 walls.c if(walldata[i][j] ==' '){
i 93 walls.c collisioncheckdata[i][j] = NONOBJ;//non object
i 95 walls.c collisioncheckdata[i][j] = WALL;//wall
i 107 walls.c int i,j;
i 108 walls.c for (i=lines;i>0;i--){
i 109 walls.c unit = ((count+i) / UNITLINES) % WALLLOOP;
i 110 walls.c lline = ((count+i) % UNITLINES);
i 112 walls.c putdata(j,lines-i,walldata[wallorder[unit]*UNITLINES+lline][j],