NONOBJ 94 gamemain.c if(checkcollision(mypos, objp[0])!=NONOBJ){
NONOBJ 137 gamemain2.c if(checkcollision(mypos, objp[1])!=NONOBJ){
NONOBJ 8 screen.c const unsigned char NONOBJ = 255;
NONOBJ 37 screen.c if(id !=NONOBJ){
NONOBJ 43 screen.c return NONOBJ;
NONOBJ 14 screen.h extern const unsigned char NONOBJ;
NONOBJ 93 walls.c collisioncheckdata[i][j] = NONOBJ;//non object