ev 15 content.h struct event* ev;
ev 20 event.c printf("%07d,",con->ev->time);
ev 21 event.c printf("%f, %f, ",con->ev->pos.x, con->ev->pos.y);
ev 22 event.c printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y);
ev 23 event.c printf("%s\n",con->ev->name);
ev 19 gamemain2.c event* ev[EVNUM];
ev 53 gamemain2.c ev[0] = newevent(3, makevector2(30,2),makevector2(0,0.1), mobjp[0],"plus0");
ev 54 gamemain2.c ev[1] = newevent(15, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus1");
ev 55 gamemain2.c ev[2] = newevent(20, makevector2(20,5),makevector2(0,0.1), mobjp[0],"plus2");
ev 56 gamemain2.c ev[3] = newevent(25, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus3");
ev 57 gamemain2.c ev[4] = newevent(25, makevector2(25,3),makevector2(0,0.3), mobjp[0],"plus4");
ev 58 gamemain2.c ev[5] = newevent(1000000,
ev 61 gamemain2.c addevent(ev[i]);
ev 14 scenario.c void addevent(event* ev){
ev 15 scenario.c bidlistadd(scenario, ev);
ev 9 scenario.h void addevent(event* ev);