x 19 enemy.c putobject(mobj->currentobj, mobj->id, mobj->pos.x, mobj->pos.y);
x 21 event.c printf("%f, %f, ",con->ev->pos.x, con->ev->pos.y);
x 22 event.c printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y);
x 59 gameio.c void gameioput(int x, int y, char ch){
x 60 gameio.c mvaddch(y,x,ch);
x 26 gameio.h void gameioput(int x, int y, char ch);
x 31 gamemain.c putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
x 48 gamemain.c pos.x++;
x 52 gamemain.c pos.x--;
x 69 gamemain.c int x,y;
x 71 gamemain.c for(x=0;x<SCREENWIDTH;x++){
x 72 gamemain.c gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]);
x 89 gamemain.c gameioput(SCREENWIDTH+3,1,'0'+(int)mypos.x/10);
x 90 gamemain.c gameioput(SCREENWIDTH+4,1,'0'+(int)mypos.x%10);
x 29 gamemain2.c putobject(*(mobj->obj), mobj->id, mobj->pos.x, mobj->pos.y);
x 33 gamemain2.c putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
x 84 gamemain2.c pos.x++;
x 88 gamemain2.c pos.x--;
x 105 gamemain2.c int x,y;
x 107 gamemain2.c for(x=0;x<SCREENWIDTH;x++){
x 108 gamemain2.c gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]);
x 130 gamemain2.c gameioput(SCREENWIDTH+3,1,'0'+(int)mypos.x/10);
x 131 gamemain2.c gameioput(SCREENWIDTH+4,1,'0'+(int)mypos.x%10);
x 142 gamemain2.c tmpv.x +=1;
x 11 object.c ret->size.x = w;
x 23 object.c void putobject(object* obj, int id, int x, int y){
x 25 object.c int w = obj->size.x;
x 30 object.c putdata(x+j, y+i, obj->shape[i*w+j],(unsigned char)id);
x 14 object.h void putobject(object* obj, int id, int x, int y);
x 23 screen.c void putdata(int x, int y, unsigned char d, unsigned char c){
x 24 screen.c if(0<=x&&x<SCREENWIDTH && 0<=y && y<SCREENHEIGHT){
x 25 screen.c dispbuffer[SCREENWIDTH*y+x]=d;
x 26 screen.c checkbuffer[SCREENWIDTH*y+x]=c;
x 31 screen.c int x,y;
x 34 screen.c for(x=0;x<obj->size.x;x++){
x 35 screen.c if(obj->shape[(int)(obj->size.x)*y+x] !=' '){
x 36 screen.c id = checkbuffer[SCREENWIDTH*((int)(pos.y)+y)+(int)(pos.x)+x];
x 19 screen.h void putdata(int x, int y, unsigned char d, unsigned char c);
x 4 vector2.c vector2 makevector2(double x, double y){
x 6 vector2.c ret.x = x;
x 13 vector2.c ret.x = a.x+b.x;
x 19 vector2.c a->x = a->x+b->x;
x 25 vector2.c ret.x = a.x-b.x;
x 31 vector2.c a->x = a->x-b->x;
x 36 vector2.c return a.x*b.x+a.y*b.y;
x 5 vector2.h double x;
x 9 vector2.h vector2 makevector2(double x, double y);