vel 10 enemy.c mobj->pos.y = mobj->pos.y +mobj->vel.y;
vel 12 enemy.c mobj->pos.y = mobj->pos.y -mobj->vel.y;
vel 7 event.c event* newevent(int time, vector2 pos, vector2 vel,
vel 13 event.c ret->vel = vel;
vel 22 event.c printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y);
vel 13 event.h vector2 vel;
vel 18 event.h event* newevent(int time, vector2 pos, vector2 vel,
vel 25 gamemain2.c vec2add(&(mobj->pos), &(mobj->vel));
vel 124 gamemain2.c addmo(e->mobj, e->pos, e->vel);
vel 8 movingobject.h vector2 vel;
vel 20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){
vel 26 movingobjectmanager.c tmp->vel = vel;
vel 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);