vector2 7 event.c event* newevent(int time, vector2 pos, vector2 vel,
vector2 18 event.h event* newevent(int time, vector2 pos, vector2 vel,
vector2 41 gamemain.c void getstate(vector2* ret, int* isfire){
vector2 77 gamemain2.c void getstate(vector2* ret, int* isfire){
vector2 29 movingobject.c void setinitposition(movingobject* mobj, vector2 pos){
vector2 26 movingobject.h void setinitposition(movingobject* mobj, vector2 pos);
vector2 20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){
vector2 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);
vector2 30 screen.c unsigned char checkcollision(vector2 pos, object* obj){
vector2 20 screen.h unsigned char checkcollision(vector2 pos, object* obj);
vector2 11 vector2.c vector2 vec2plus(vector2 a, vector2 b){
vector2 18 vector2.c void vec2add(vector2* a, vector2* b){
vector2 23 vector2.c vector2 vec2minus(vector2 a, vector2 b){
vector2 30 vector2.c void vec2subtract(vector2* a, vector2* b){
vector2 35 vector2.c double vec2dot(vector2 a, vector2 b){
vector2 10 vector2.h vector2 vec2plus(vector2 a, vector2 b);
vector2 11 vector2.h void vec2add(vector2* a, vector2* b);
vector2 12 vector2.h vector2 vec2minus(vector2 a, vector2 b);
vector2 13 vector2.h void vec2subtract(vector2* a, vector2* b);
vector2 14 vector2.h double vec2dot(vector2 a, vector2 b);