1 /* object.h */
2 #ifndef _OBJECT_H_
3 #define _OBJECT_H_
4
5 #include<vector2.h>
6
7 typedef struct object{
8 vector2 size;
9 char* shape;
10 } object;
11
12 object* newobject(int w, int h, char* shape);
13 void deleteobject(object* obj);
14 void putobject(object* obj, int id, int x, int y);
15 #endif