object 6 enemy.c static object* objp[2];
object 15 gamemain.c object* objp[OBJNUM];
object 17 gamemain2.c object* objp[OBJNUM];
object 16 movingobject.h object** obj;
object 17 movingobject.h object* currentobj;
object 7 object.c object* newobject(int w, int h, char* shape){
object 10 object.c object* ret = (object*)malloc(sizeof(object));
object 12 object.h object* newobject(int w, int h, char* shape);