event 11 content.h struct event;
event 15 content.h struct event* ev;
event 7 event.c event* newevent(int time, vector2 pos, vector2 vel,
event 9 event.c event* ret = (event*) malloc(sizeof(event));
event 18 event.h event* newevent(int time, vector2 pos, vector2 vel,
event 19 gamemain2.c event* ev[EVNUM];
event 118 gamemain2.c event* e = getnextevent();
event 38 scenario.c event* getnextevent(void){
event 39 scenario.c event* ret = NULL;
event 42 scenario.c ret = (event*)(node->data);
event 13 scenario.h event* getnextevent(void);